title: Put the knife down and take a green herb, dude. |
descrip: One feller's views on the state of everyday computer science & its application (and now, OTHER STUFF) who isn't rich enough to shell out for www.myfreakinfirst-andlast-name.com Using 89% of the same design the blog had in 2001. |
FOR ENTERTAINMENT PURPOSES ONLY!!!
Back-up your data and, when you bike, always wear white. As an Amazon Associate, I earn from qualifying purchases. Affiliate links in green. |
|
x
MarkUpDown is the best Markdown editor for professionals on Windows 10. It includes two-pane live preview, in-app uploads to imgur for image hosting, and MultiMarkdown table support. Features you won't find anywhere else include...
You've wasted more than $15 of your time looking for a great Markdown editor. Stop looking. MarkUpDown is the app you're looking for. Learn more or head over to the 'Store now! |
|
Saturday, May 22, 2021 | |
From The Verge on the Epic vs. Apple suit:
That's... interesting. It suggests free app authors are freeloaders, and that high revenue apps are paying a disproportionate amount of the "total return on our IP" -- which, again, includes "customer service and the use of [iOS]". That without the largesse of Clash of Clans, freeware apps would need to pay more than their annual $100 developer fee to keep iOS, well, if not afloat, then profitable. Though you can't sell the hardware without iOS either, can you? Is the IP all of iOS or just the App Store? Do you have iOS without the Store? Do you have the same success selling your phones with these apps? Of course not. It cuts both ways, doesn't it? Whose IP is driving revenue for whom? Is the insinuation, then, that Apple Hardware, Inc needs Apple Software, Inc's* IAP to be profitable? I doubt it. iPhone would be profitable without the IAP revenue. Cook's statement is within the specific context of growing services revenue to, in turn, grow the stock price. That is, losing the revenue from IAP doesn't make Apple unprofitable. They'd still get a return on their IP. It's reduced growth, aka missed growth targets, a relative loss, not an absolute one, that keeps Cook working at night -- and preparing like mad (as he should) for his court appearences. Which makes this another example of how Apple is no longer leaving the money on the table to allow it to concentrate on its strengths. It is now primarily motivated by company growth, not producing the "best" products. Sure, it's long-term, sustained growth, which is a much more mature approach than, to hyperbolize, Enron's, but its motivation is still growth. That's a change from "the Jobs years" (or at least Steve managed to fool me into thinking so). * I've got a drafted post somewhere about the distinction between Apple Software, Inc and Apple Hardware, Inc. In a nutshell, I'm worried Apple Software, Inc needs to split off from Hardware, Inc if we don't want to keep seeing complaints like Epic's. Because Epic's complaint should have some weight with Apple Arcade competing with it. Spotify has an even better case. Netflix too, thanks to Apple TV. Amazon has several, not least the Kindle vs. Apple Books' store arena. In all four, Apple's own options for games and music and TV shows and books have the obvious benefit that they get to avoid the 15-30% surcharge everyone else has to pay. Apple's products can be that much worse than the competition and still "win" simply because they avoid their own "IP" tax. It's not wholly unlike Amazon Basics Limp Bizkiting a number of products others sell on the site. A store abuses its power when it also becomes the seller. These are not simple generic brands; these are competitors, equals. If Hardware Inc. kept the payment processing and IAP profits, but Music, TV, Arcade, and Books had to compete as Software Inc., a favorite third party, but a third party nonetheless, what would the market look like? Labels: app store econ, apple, hats o' money posted by ruffin at 5/22/2021 11:24:00 PM |
|
| |
All posts can be accessed here: Just the last year o' posts: |
||||||||||||||||||||||
|