title: Put the knife down and take a green herb, dude. |
descrip: One feller's views on the state of everyday computer science & its application (and now, OTHER STUFF) who isn't rich enough to shell out for www.myfreakinfirst-andlast-name.com Using 89% of the same design the blog had in 2001. |
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Friday, December 02, 2022 | |
Kareem mentioned the Monty Hall problem today, which I hate. I can't thread my head around it. I've seen decent explanations. Kareem says...
A better comment for visualizing this comes from Jichael Mackson on this YouTube video:
That's really the problem in a nutshell. But am I a little hard-headed? Yes.
Good heavens, that works out like the mathematicians say it should. It's always (so far for me; I mean at some point it could skew insanely once or twice) not so amazingly close to 67% wins, 33% losses. Okay, okay, but let's be a pain and let Player 2 enter the game, where player #2 comes in after Monty has narrowed things down to two doors and picks between the still closed doors randomly. Replace everything AFTER the
That's 50/50. So, semantically, the issue is explaining Kareem's take. Why does knowing one door was Monty's selection skew the odds? What knowledge does that convey? Mackson's line still seems to work best here and the math in the video doesn't hurt either. What we've done is pass all the doors except for the initial selection through a selection machine that removes every bad door if the batch included the prize, and every bad door but one selected randomly in the 33% chance (or 1% chance in the hundred-door woods) the original pick hides the prize. Fully 2/3rds (or 99% in our 100-door model) of the doors were passed through this selection machine. Do you want the results of the selection machine or the one door you removed from the selection machine's process? You want the results of the selection machine (Monty) processing all but one door. And you hope you were paying attention earlier if you're Player 2. posted by ruffin at 12/02/2022 07:21:00 PM |
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