So far, this news is the most immediately useful story to come out of WWDC 2015 for me so far:

Since the inception of the iOS Developer Program, developers watching [sic] to test an app on an iPhone or iPad needed to pay Apple $99 a year for membership. Now, anyone with an Apple ID will be able to download the company's Xcode development environment and use it to build an iOS app and test it on a device they own.
...
In addition, the OS X and iOS Developer Programs have merged into one Apple Developer Program, so app makers now have to pay only a single $99 fee to make and distribute apps for iOS, OS X, and WatchOS.

I just started playing around with making a game with SpriteKit, and was quickly thinking the only way to really test if it feels right is to get it onto real hardware. Until now, I couldn't without shelling out $99.

$99 isn't a big deal overall, but it was a significant barrier to entry if what you're doing is just a hobby/side project. It's not that $99 a lot, especially when you figure out how much productive programming time is worth (ie, you're blowing thousands of dollars in time for projects that take more than a few hours if you're any good at all), but it's a lot if you don't release anything. Too many careless Benjamins add up.

As interesting for me is that I can pay $99 once and release all over the Apple ecosystem. I wasn't real excited about getting dinged twice for Mac and iOS, and hadn't planned on getting iOS-serious for a while. Now maybe the game, if I finish it, will get released, even if it's crud, just 'cause. Sunk costs and all of that. Hrm, maybe this isn't such great news after all. ;^)

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