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title: Put the knife down and take a green herb, dude. |
descrip: One feller's views on the state of everyday computer science & its application (and now, OTHER STUFF) who isn't rich enough to shell out for www.myfreakinfirst-andlast-name.com Using 89% of the same design the blog had in 2001. |
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FOR ENTERTAINMENT PURPOSES ONLY!!!
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| Saturday, May 01, 2021 | |
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How big is the market for AR glasses? You probably have no idea. Imagine this. I need glasses. I can't find them. I can't see clearly more than a few feet in front of my face. I can find my phone. I turn on its camera. I can see the world, suddenly in focus, using my phone's screen. AR glasses can, without lenses, completely replace "lens-based" glasses. And make the current state of the art in progressive lenses look like madhuman-inventor-in-their-basement wastes of time. And let's return to Apple AirPods Pro's and Max' (and Beats Solo Pro's) Transparency Mode. It's taking what's in your world, reducing unimportant sounds (leaf blower) and increasing important ones (human voice). That's AR. That's your world, programmatically mediated for improved interaction. But don't stop there. Now add GUIs -- let's call them HUDs to be kewl -- in the corners, voice assistants in my ears, highlighted pieces of interest in my field of view, reminders, the whole "Predator sight" nine yards. That's what AR is. It's perfect senses. You can see perfectly, hear perfectly, well beyond even the best human can now, missing nothing. Baby crying? Never miss it. See the baby camera immediately without reaching for your monitor. Calls from your mother when she's worried? Patched through no matter what. Calls from someone you gave your number to in a bar but shouldn't have (do we still go to bars?) who won't stop hounding you? Never makes it past the CPU, if that's what you want. Fakes that the number is dead. Not awake in time for a meeting? Forgot that you're out of milk on the way home? Did you mention to a friend that you'd see them at 7:30 tonight and it's 7:10? Instant recall without the mediation of looking at your phone; now it's in your ear, politely, or the corner of your eye without your having ever made an entry in your calendar or reminders. AR is coming. Not VR, not a world to replace "reality". AR qua Reality++. It is coming, eventually. It's already hear, quietly. And just like a smartphone, everyone will eventually pay for the hardware... and the subscriptions that hardware will all but require. Every capitalist dollar with an iota of brains wants in on this. I wonder when we'll hit the tipping point where those dollars finally start to reproduce like jackrabbits. Labels: augmented reality, hats o' money posted by ruffin at 5/01/2021 10:45:00 AM |
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| Friday, November 01, 2019 | |
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The new AirPods Pro sound like (har har) the first in a line of game-changing AR devices to me. If you can take external sounds and manipulate them in way that removes the "noise" (har again) and emphasize what you personally find interesting, well, that's a whole new reality. No, it's a whole new approach to reality. You could already use the old version of AirPods (AirPods Plain?) as a part-time, special-case hearing aid and emphasize sounds you wanted to hear as if your ears where in another location. This is similar, but so much more inventive. Take the sounds you want to hear, remove the ones you don't. That's step one, and it sounds like what Transparency Mode claims to do. The next step -- and you've got the start of this with always-on Siri -- is when your devices start adding sounds to the filtered "noises from reality". Maybe your AirPods listen for sounds your own ears can't hear like your baby whimpering. Maybe they're connected to a baby monitor and, if the sounds are as small but as important as your baby turning over onto their stomach, it unmistakably alerts you. Think about how neat it would be to have a subaural Siri, where your AirPods can hear what you're not quite vocalizing and change how your hearing works in the world. I had a taste of that dictating a message into my Apple watch once, where in a loud situation I was able to Siri my way to a message without anyone hearing me. And that's just Siri taking input. That's child's play in the world of audio AR. Now imagine that's a means of interacting with "superhuman" hearing -- hearing what happens in another place or hearing sounds that were subaural or simply interacting with notifications as they happen. That's powerful. That's a new interface for computing that can fundamentally change the way we live. Does that make sense? Step one is take out the noises we don't want. It's filtering. Step two is to insert noises over what's left that make our hearing more useful. That's Augmented Reality. Augmented Reality (AR) is what's important to our future -- not Virtual Reality that's a complete escape, but Augmented Reality, the addition and layering onto (or off of) what we already experience. And that's interesting and exciting. Labels: AirPods, apple, augmented reality posted by ruffin at 11/01/2019 12:59:00 PM |
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| Thursday, September 08, 2016 | |
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There's only one word for Apple's strategy after watching yesterday's keynote: Untethered. We've seen the start of this with Handoff, but we saw the carry-through yesterday with the watch, with its built-in GPS and the disconnected hiking app demo, and particularly in the AirPods -- but also sneakily in the Lightning port. More on that last one in a second. The AirPods obviously constitute the cleanest vision of untethering. First, Apple's embraced and extended Bluetooth. Forget nasty pairing, but also say hello to pair once, access anywhere, as long as youโre in your personal niche of the Apple ecosystem. And the AirPods do access. Theyโre not secondary to hearing sound, not limited like even your fanciest 3.5mm headphones. AirPods are more than just a set of controls to pause & skip, maybe answer and end a call (and what a hack it is getting just that much interaction to work over the 3.5mm). No, the AirPods are much more than earphones. AirPods are an interface. They are your Star Trek communicators. You tap, you get Siri, you ask whatever [Apple] device is near you to do what you need. They're commoditizing device access. The AirPod isn't just a decent earphone, though it is that. It isn't just a silly salesman's Bluetooth earpiece, though it is that too (you can use one at a time, if you want, and it's Jawbone city all over again). It's not just a way to listen to music on your computer, though it is that too. The AirPod is Apple's interface to audio-augmented realty. This is the HoloEar to Microsoft's HoloLens. What really clued me in was my own absolute embrace of Lightning-only input. Now look, I love the legacy audio port. When I called the Beats acquisition as the end of the 3.5mm in 2014, I said the following:
I still appreciate that, but it's simply not the way Apple's does design. The 3.5mm port is a distraction. Why would you have two audio-out ports? Lightning works fine for audio, and, much more importantly, the Lightning port allows [digital] data to go both ways. Note when the keynote talked about the way the JBL headphones could adjust the amount of noise cancellation based on communication with the phone over Lightning. That's not a great example, but it gets across Apple's point: For Apple, headphones should no longer be passive. They should be full players in your digital life. They should be interfaces. Whether that's Apple's Bluetooth++ or Lightning headphones or an Apple watch or macOS Handoff, what's important is that every device works both ways with every other, that every device is literally an I/O port. The new digital hub is completely distributed. This increasingly distributed digital world is exactly what we should expect to get more of from Apple. You, untethered from any one specific device, with a wealth of ways to access any of them. And as that interface gets less and less substantial, less and less cumbersome, the interface will gradually fade until it converges with what we now conceptualize of as augmented reality. But when it actually hits, weโll just call the augmentation our phone. Or watch. Or PC. Or nothing at all. This freedom is what device & software integrationโโโthat is, having Apple provide all of your devicesโโโbuys us, and itโs impressive seeing how what, on their face, appear to be such minor advances (โOh wows. Appleโs made Bluetooth headphones. Yays.โ), really are small pieces moving on a much, much larger chess board. How I put it at Michael Tsai's blog:
Labels: apple, augmented reality, business, interface, iphone, music, W1 chip posted by ruffin at 9/08/2016 10:41:00 AM |
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All posts can be accessed here: Just the last year o' posts: |
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